Using Cloudflare’s Browser Rendering APIs for Screenshots

I’ve been a Cloudflare fan for a while now, but have mainly focused on their Workers Serverless platform. I was aware, of course, that they did a lot more, but I just haven’t had the time to really look around and explore. Recently I was doing some investigation into "url to screenshot" services and discovered that Cloudflare had this, and not only that, it’s part of a suite of browser APIs that are really freaking awesome. Cloudflare’s Browser Rendering APIs do things like: Get the HTML of a page, but after JavaScript has executed, allowing it to get dynamic HTML Render a PDF to PDF Scrape HTML via selectors Parse out content via JSON schema (I’m absolutely... more →
Posted in: JavaScript

One Million Screenshots. One Map!

Over the years a number of people have used the popular Leaflet.js mapping library to map image datasets. For example Nathan Rooy’s Visual Book Recommender uses Leaflet to map the images of 51,847 book covers. The Pudding has also mapped images of 5,000 book covers on its 11 Years of Top-Selling Book Covers, Arranged by Visual Similarity. Mapping libraries have also been used in the Maps Mania… more →
Posted in: Interactive Maps

Using Generative AI to Organize Video Game Screenshots

Way back in January (remember January), I wrote a blog post describing how to use gen ai to improve image filenames. This worked by uploading the image to Google Gemini, asking for a short description, and using that description for a new filename. Recently I was thinking about that demo and was curious how well it would work for video games. As always, I did a few quick tests in Google AI Studio. I did some quick Googling for various games and screenshots, and the results were pretty impressive. Here are three mostly modern examples: And here’s a first failure, identifying this as Final Fantasy 14, not 16. It did well for one really old game, although to be fair the name is in the picture: Although... more →
Posted in: JavaScript