Scrambled Hex Maps

Fresh from creating a mobile friendly update for Scrambled Maps, Tripgeo has now released an even trickier puzzle, called Scrambled Hex Maps.  If you love puzzles that challenge your spatial reasoning and problem-solving skills, Scramble Hex Maps is a game you won’t want to miss! This engaging daily challenge invites players to rearrange scrambled hexagonal maps into their correct Maps Mania… more →
Posted in: Interactive Maps

Next Code Break – Blogging with Eleventy

Hey folks – my next <Code><Br> will not be this Tuesday as I’ll be presenting at API World (assuming American gets me there today) so I’ve pushed back the livestream till Thursday, November 7th. Usual time – 12PM CST. You can read more about the event here: https://cfe.dev/talkshows/codebreak-11072024/ I’m going to be discussing Eleventy and building a basic blog. I’ve wanted to cover Eleventy on my show for a while but was waiting for 3.0 to come out. Now that it has – I can’t wait to introduce it to folks. Hope to see you there! Raymond Camden… more →
Posted in: JavaScript

Links For You (10/28/2024)

This post was meant to go out on the weekend, but I got sucked into video games, baking cookies, and, well, watching the Saints suck. I’ve mentioned this already I think, and I’m pretty sure I talked about it on my stream, but my anxiety which had taken a bit of a back seat for nearly a month has come raging back in. November is going to be kind of a crazy month for me – I’ve got two trips, six presentations total, and a major holiday. I’m also just a teeny bit worried about, oh you know, the entire country going to hell, but for today, today I’m just going to focus on tackling things one by one. And with that… your lnks. Converting HTML to Image in Node.js First... more →
Posted in: JavaScript

Free Map Data Grabbers

The Overture Maps Foundation, founded in 2022 by Microsoft, Meta (formerly Facebook), Amazon, and TomTom, aims to provide accessible, interoperable open map data. At the time of its launch I remarked that ‘hopefully in the future the Overture Maps Foundation will develop more user-friendly methods to access the data’. The Overture Maps Explorer (Beta) is exactly that. The Explorer allows Maps Mania… more →
Posted in: Interactive Maps

The Ghosts of London

Beneath the bustling streets and historic landmarks of London lies a city haunted by the spirits of its past. From royal specters in the Tower of London to the chilling echoes of Jack the Ripper’s victims in Whitechapel, London’s dark heritage seems to linger, haunting its present!This Halloween, you’ve been appointed to the position of Ghost Hunter General of London. Using the provided Haunted Maps Mania… more →
Posted in: Interactive Maps

Using Chrome AI for Translation

I’ve done a couple blog posts now on Chrome’s efforts to bring generative AI to the browser. It’s still somewhat of a rough process (remember, you can sign up for access to test and learn more at the intro post from the Chrome engineers), but it’s getting better over time. One thing I mentioned in my last post ("Using Chrome AI to Rewrite Text") was how the Chrome team is shipping focused APIs for specific purposes, not just general Q and A. In that previous post, I demonstrated an example of the Rewriter API. As yet another example of this, you can now test out on device translation. As with everything else I’ve shared in this space, you should consider... more →
Posted in: JavaScript

Geolocating Visual Media in Conflict Zones

Geoconfirmed is a volunteer-based platform focused on geolocating visual content in conflict zones. The organization provides verified geolocation data to support situational awareness, investigative efforts, and combat misinformation. Initially launched in 2022, to document the Ukraine conflict, Geoconfirmed now also documents visual content in other conflict zones. Their tools include detailed Maps Mania… more →
Posted in: Interactive Maps

Using Parallel Requests to Improve Web Performance

Yesterday I blogged about a change I made to my bots page and in it, I mentioned how the performance wasn’t necessarily as good as it could be. I had made the decision to go from server-side and build-time for the page to a purely client-side solution. At the end of the post, I asked folks to let me know if anyone would like to have me work on that performance issue, and, honestly, it kept popping up in my head so I figured I should tackle it. Before I begin talking about what I changed, let me review what I had done, and what the issues are. The Current Solution You can go to the bots page yourself, but in general, this is the process: Given a list of bots… For each one, get the... more →
Posted in: JavaScript
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