Game Dev Diary – Cat Herder – Part 2 / / No Comments Welcome to my second game diary for [Cat Herder, which I’m subtitling – "Rise of the Machines". This update is all about the ‘machine’ aspect of the game. Let me explain. Right now each cat (well, you can only have one unless you cheat) has three needs you must manually take care by clicking the right button to match the mood. The idea of the machine feature is that they will automatically handle this for you, providing you have enough of them and the right type. The first thing I needed to figure out was how to enable this feature. I decided on a one time check to see if you have 75 or more purrs (the currency of the game). This is a one-time check because as... more → Posted in: JavaScript Tagged with: Diary, Game, Herder, part
Game Dev Diary – Cat Herder – Part 1 / / No Comments Over a year ago, I released my first "idle clicker" game, IdleFleet. IdleFleet is a simple "space merchant" game built with Alpine.js. I’ve worked on it off and on since the initial release (which was in Vue.js by the way) and still have updates I want to add, but a few weeks ago I started work on a new game I’d like to share with you, Cat Herder. The Game # Cat Herder is very much in its early stages so while I’ll (eventually) link to it, you can’t do much with it now. The basic idea is that you have one cat… to start with that is – and have to keep it happy. Cats have three basic moods: Wanting to be left alone Wanting to be fed Wanting... more → Posted in: JavaScript Tagged with: Diary, Game, Herder, part