Using GenAI to Help Pick Your D & D Class

A few weeks back I wrote up my experience with generative AI as a dungeon master. That post ended up being really popular and got me thinking about other ways I could integrate D & D, or other games, with Generative AI. With Gemini 1.5 now available via API, I thought it would be good to find an excuse to hit the API in a demo. So with that in mind, I’d like to introduce you to the Class Suggester. The Application # The app begins by simply presenting some introductory text and invites you to click a button to roll for your stats. You can hit the Roll Stats button as many times as you want. It uses the standard D & D rule of rolling a six-sided dice four times and removing the... more →
Posted in: JavaScript

Using Netlify Edge and Blob Support to Investigate Website Traffic

For some time now, I’ve relied on my Netlify Analytics report to keep track of how well my site is doing, what content is popular, and so forth. I was a Google Analytics user for over ten years, but when they updated the UI, I saw red every time I tried to use it. Netlify Analytics is super simple and quick. (My only real complaint is that it’s limited to 30 days, but I’ve got free access to the feature so I’m happy to not care about that.) I complement Netlify Analytics with GoatCounter as well. Netify’s analytics show much more traffic than Goat, and I figure the truth is somewhere in the middle, and again, I’m fine with that. What’s odd though is that... more →
Posted in: JavaScript

Using Generative AI to Check for Spam

A few days ago I wrote up an exploration I did in Spam APIs, "Spam APIs in 2024". After working on those demos and writing up my findings, I thought it might be interesting to see how a generative AI tool, like Googele’s Gemini would handle such a task. Initial Tests # So – once again – I’m a broken record on this – but I fired up AI Studio first to give it some quick tests. I began with this prompt: Given the following text, rate how much it appears to be spam by giving it a score between 1 and 10, with 10 being the most likely the content is spam. For my first test, I used a ‘bad’ sample (see my last post for a full listing of my sample data): 💪... more →
Posted in: JavaScript

Using PDF Content with Google Gemini

Back in February Google announced Gemini 1.5, their latest, most powerful language model, and while access has been open via AI Studio, API access has only been available in the past few days. I thought I’d try out the new model and specifically make use of the larger context window to do prompts on PDF documents. I discussed something similar earlier this year(("Using AI and PDF Services to Automate Document Summaries")[https://www.raymondcamden.com/2024/01/08/using-ai-and-pdf-services-to-automate-document-summaries]) which made use of Diffbot, so I thought it would be interesting to build a similar experience with the Gemini API. At a high level, it’s not too difficult: Begin... more →
Posted in: JavaScript

Using Intl.RelativeTimeFormat for Localized Relative Timings

I’ve been singing the praises of the web platform’s Intl object for years now, but it still continues to impress me. While I’ve seen it before, today I came across the RelativeTimeFormat API which looks absolutely fabulous. I played with it a bit and thought I’d share some tips. The Basics # The RelativeTimeFormat API works like so: Given a locale… Given a difference (in either a positive or negative value)… And given a unit of time, like ‘hour’ (or ‘hours’) Report the difference in the user’s desired language. So for example: 3 and day, "in 3 days" -1 and day, "one day ago" 18 and hour, "in 18 hours" Also,... more →
Posted in: JavaScript

Using Generative AI to Organize Video Game Screenshots

Way back in January (remember January), I wrote a blog post describing how to use gen ai to improve image filenames. This worked by uploading the image to Google Gemini, asking for a short description, and using that description for a new filename. Recently I was thinking about that demo and was curious how well it would work for video games. As always, I did a few quick tests in Google AI Studio. I did some quick Googling for various games and screenshots, and the results were pretty impressive. Here are three mostly modern examples: And here’s a first failure, identifying this as Final Fantasy 14, not 16. It did well for one really old game, although to be fair the name is in the picture: Although... more →
Posted in: JavaScript

Using Generative AI as Your Content Assistant

Last week I had the honor of presenting one at TheJam.dev. This was my first presentation on generative AI and I got to share what I thought was an interesting use case – helping with the writing process. Now to be clear, I don’t mean using GenAI to write blog posts, that would be a horrible idea. (IMO!) Instead, I looked at how it could help with some of the process. Let me back up a bit and give some background. I’ve been a fan of John Birmingham for many years now. He’s an author who writes in the military/sci-fi/etc genre and has some pretty fascinating ideas. I initially discovered him via his "Axis of Time" trilogy which dealt with the idea of a modern... more →
Posted in: JavaScript

Using AI to Age OSM Maps

The screenshot above, from the SynthMap Demo, shows a side-by-side view of an Open Street Map and an AI generated map of the same OSM data changed to look like a 19th Century era Ordnance Survey map. This Victorian cosplaying map (on the right) was developed by Zekun Li, of the University of Minnesota, who trained an AI to transform OpenStreetMap data into images that resemble the Maps Mania… more →
Posted in: Interactive Maps
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